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Shape.h
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1 //
2 // Copyright (c) 2009, Markus Rickert
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29 
30 #ifndef _RL_SG_SOLID_SHAPE_H_
31 #define _RL_SG_SOLID_SHAPE_H_
32 
33 #include <Inventor/fields/SoMFInt32.h>
34 #include <Inventor/fields/SoMFVec3f.h>
35 #include <SOLID/SOLID.h>
36 #include <SOLID/SOLID_broad.h>
37 
38 #ifdef WIN32
39 #include <unordered_set>
40 #else // WIN32
41 #include <tr1/unordered_set>
42 #endif // WIN32
43 
44 #include "../Shape.h"
45 
46 namespace rl
47 {
48  namespace sg
49  {
50  namespace solid
51  {
52  class Body;
53 
54  class Shape : public ::rl::sg::Shape
55  {
56  public:
57  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
58 
59  Shape(SoVRMLShape* shape, Body* body);
60 
61  virtual ~Shape();
62 
64 
65  void setMargin(const ::rl::math::Real& margin);
66 
68 
69  void update();
70 
71  bool complex;
72 
73  ::std::tr1::unordered_set< Shape* > encounters;
74 
75  DT_ObjectHandle object;
76 
77  BP_ProxyHandle proxy;
78 
79  protected:
80 
81  private:
82  DT_ShapeHandle create(SoVRMLShape* shape);
83 
84  DT_ShapeHandle create(const SoMFVec3f& point);
85 
86  DT_ShapeHandle create(const SoMFVec3f& point, const SoMFInt32& coordIndex);
87 
89 
90  DT_Vector3 max;
91 
92  DT_Vector3 min;
93 
94  DT_ShapeHandle shape;
95 
97  };
98  }
99  }
100 }
101 
102 #endif // _RL_SG_SOLID_SHAPE_H_