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Rotation.h
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1 //
2 // Copyright (c) 2009, Markus Rickert
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29 
30 #ifndef _RL_MATH_ROTATION_H_
31 #define _RL_MATH_ROTATION_H_
32 
33 #include "Matrix.h"
34 
35 namespace rl
36 {
37  namespace math
38  {
39  typedef Matrix33 Rotation;
40 
42 
44 
46 
48 
50 
52 
53  typedef ::Eigen::AngleAxis< Real > AngleAxis;
54  }
55 }
56 
57 #endif // _RL_MATH_ROTATION_H_