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Spatial.h File Reference
#include "Real.h"
#include "ArticulatedBodyInertia.h"
#include "ForceVector.h"
#include "MotionVector.h"
#include "PlueckerTransform.h"
#include "RigidBodyInertia.h"
#include "ArticulatedBodyInertia.hxx"
#include "ForceVector.hxx"
#include "MotionVector.hxx"
#include "PlueckerTransform.hxx"
#include "RigidBodyInertia.hxx"
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Namespaces

namespace  rl
 
namespace  rl::math
 

Macros

#define EIGEN_MATRIXBASE_PLUGIN   <rl/math/MatrixBaseAddons.h>
 

Typedefs

typedef
spatial::ArticulatedBodyInertia
< Real > 
rl::math::ArticulatedBodyInertia
 
typedef spatial::ForceVector
< Real > 
rl::math::ForceVector
 
typedef spatial::MotionVector
< Real > 
rl::math::MotionVector
 
typedef
spatial::PlueckerTransform
< Real > 
rl::math::PlueckerTransform
 
typedef
spatial::RigidBodyInertia
< Real > 
rl::math::RigidBodyInertia
 

Macro Definition Documentation

#define EIGEN_MATRIXBASE_PLUGIN   <rl/math/MatrixBaseAddons.h>