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30 #ifndef _RL_SG_SOLID_SCENE_H_
31 #define _RL_SG_SOLID_SCENE_H_
33 #include <SOLID/SOLID.h>
34 #include <SOLID/SOLID_broad.h>
36 #include "../DepthScene.h"
37 #include "../DistanceScene.h"
38 #include "../RaycastScene.h"
39 #include "../SimpleScene.h"
81 static void beginOverlap(
void* clientData,
void* object1,
void* object2);
83 static void endOverlap(
void* clientData,
void* object1,
void* object2);
89 #endif // _RL_SG_SOLID_SCENE_H_