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Scene.h
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1 //
2 // Copyright (c) 2009, Markus Rickert
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29 
30 #ifndef _RL_SG_PQP_SCENE_H_
31 #define _RL_SG_PQP_SCENE_H_
32 
33 #include <PQP.h>
34 #include <vector>
35 
36 #include "../DistanceScene.h"
37 #include "../SimpleScene.h"
38 
39 namespace rl
40 {
41  namespace sg
42  {
43  namespace pqp
44  {
46  {
47  public:
48  Scene();
49 
50  virtual ~Scene();
51 
52  bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
53 
55 
57 
59 
61 
62  protected:
63 
64  private:
65 
66  };
67  }
68  }
69 }
70 
71 #endif // _RL_SG_PQP_SCENE_H_