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sg
solid
Shape.h
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Technische Universitaet Muenchen nor the names of
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// its contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _RL_SG_SOLID_SHAPE_H_
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#define _RL_SG_SOLID_SHAPE_H_
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#include <Inventor/fields/SoMFInt32.h>
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#include <Inventor/fields/SoMFVec3f.h>
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#include <SOLID/SOLID.h>
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#include <SOLID/SOLID_broad.h>
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#ifdef WIN32
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#include <unordered_set>
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#else // WIN32
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#include <tr1/unordered_set>
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#endif // WIN32
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#include "../Shape.h"
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namespace
rl
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{
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namespace
sg
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{
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namespace
solid
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{
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class
Body;
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class
Shape
:
public
::rl::sg::Shape
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{
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public
:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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Shape
(SoVRMLShape*
shape
,
Body
*
body
);
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virtual
~Shape
();
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void
getTransform
(::
rl::math::Transform
&
transform
);
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void
setMargin
(
const ::rl::math::Real
& margin);
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void
setTransform
(
const ::rl::math::Transform
& transform);
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void
update
();
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bool
complex
;
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::std::tr1::unordered_set< Shape* >
encounters
;
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DT_ObjectHandle
object
;
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BP_ProxyHandle
proxy
;
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protected
:
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private
:
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DT_ShapeHandle
create
(SoVRMLShape* shape);
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DT_ShapeHandle
create
(
const
SoMFVec3f& point);
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DT_ShapeHandle
create
(
const
SoMFVec3f& point,
const
SoMFInt32& coordIndex);
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::rl::math::Transform
frame
;
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DT_Vector3
max
;
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DT_Vector3
min
;
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DT_ShapeHandle
shape
;
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::rl::math::Transform
transform
;
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};
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}
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}
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}
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#endif // _RL_SG_SOLID_SHAPE_H_
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