#include <DistanceScene.h>
List of all members.
Public Member Functions |
| DistanceScene () |
virtual | ~DistanceScene () |
virtual ::rl::math::Real | distance (const ::rl::math::Vector3 &point,::rl::math::Vector3 &point1,::rl::math::Vector3 &point2) |
virtual ::rl::math::Real | distance (Body *first, Body *second,::rl::math::Vector3 &point1,::rl::math::Vector3 &point2) |
virtual ::rl::math::Real | distance (Body *body, const ::rl::math::Vector3 &point,::rl::math::Vector3 &point1,::rl::math::Vector3 &point2) |
virtual ::rl::math::Real | distance (Model *first, Model *second,::rl::math::Vector3 &point1,::rl::math::Vector3 &point2) |
virtual ::rl::math::Real | distance (Model *model, const ::rl::math::Vector3 &point,::rl::math::Vector3 &point1,::rl::math::Vector3 &point2) |
virtual ::rl::math::Real | distance (Shape *first, Shape *second,::rl::math::Vector3 &point1,::rl::math::Vector3 &point2)=0 |
virtual ::rl::math::Real | distance (Shape *shape, const ::rl::math::Vector3 &point,::rl::math::Vector3 &point1,::rl::math::Vector3 &point2)=0 |
| Scene () |
virtual | ~Scene () |
virtual void | add (Model *model) |
Iterator | begin () |
virtual Model * | create ()=0 |
Iterator | end () |
Model * | getModel (const ::std::size_t &i) const |
virtual ::std::string | getName () const |
::std::size_t | getNumModels () const |
void | load (const ::std::string &filename, const bool &doBoundingBoxPoints=false, const bool &doPoints=false) |
virtual void | remove (Model *model) |
virtual void | setName (const ::std::string &name) |
Constructor & Destructor Documentation
rl::sg::DistanceScene::DistanceScene |
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rl::sg::DistanceScene::~DistanceScene |
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Member Function Documentation
The documentation for this class was generated from the following files: