# packages

pkgId: 5753919cad893dec561200f94e92f801be1fe916e8e7a1924e68d0e3cc0d2002
name: SOLID-devel
arch: x86_64
version: 3.5.6
epoch: 0
release: 1.fc17
summary: Collision detection library
url: http://www.dtecta.com/
rpm_license: GPLv2 or QPL
rpm_group: Unspecified
rpm_buildhost: win7mef3.macs.hw.ac.uk
rpm_sourcerpm: SOLID-3.5.6-1.fc17.src.rpm
location_href: SOLID-devel-3.5.6-1.fc17.x86_64.rpm
checksum_type: sha256
description:
  The SOLID-devel package contains libraries and header files for
  developing applications that use SOLID.


pkgId: b3e9ccb73c26618cbfeab46791e2846f18e54ef50c2e03f84170a6ed709cc740
name: SOLID
arch: x86_64
version: 3.5.6
epoch: 0
release: 1.fc17
summary: Collision detection library
url: http://www.dtecta.com/
rpm_license: GPLv2 or QPL
rpm_group: Unspecified
rpm_buildhost: win7mef3.macs.hw.ac.uk
rpm_sourcerpm: SOLID-3.5.6-1.fc17.src.rpm
location_href: SOLID-3.5.6-1.fc17.x86_64.rpm
checksum_type: sha256
description:
  SOLID is a software library for collision detection of geometric objects
  in 3D space. Collision detection is the process of detecting pairs of
  objects that are intersecting or are within a given proximity of each
  other. SOLID contains operations for performing intersection tests and
  proximity queries on a wide variety of shape types, including:
  deformable triangle meshes, boxes, ellipsoids, and convex polyhedra.
  Since it exploits temporal coherence in a number of ways, SOLID is
  especially useful for detecting collisions between objects that move
  smoothly over time. The motions of objects are controlled by the client
  application, and are not determined or affected by SOLID. Although it
  can be used for physics-based simulations, SOLID is not a physics engine
  by itself. SOLID leaves it up to the application programmer how the laws
  of physics are implemented.


