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Body.h
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1 //
2 // Copyright (c) 2009, Markus Rickert
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29 
30 #ifndef _RL_SG_BODY_H_
31 #define _RL_SG_BODY_H_
32 
33 #include <string>
34 #include <vector>
35 #include <Inventor/VRMLnodes/SoVRMLGroup.h>
36 #include <Inventor/VRMLnodes/SoVRMLShape.h>
37 #include <rl/math/Transform.h>
38 #include <rl/math/Vector.h>
39 
40 namespace rl
41 {
42  namespace sg
43  {
44  class Model;
45  class Shape;
46 
47  class Body
48  {
49  public:
50  typedef ::std::vector< Shape* >::iterator Iterator;
51 
52  Body(Model* model);
53 
54  virtual ~Body();
55 
56  virtual void add(Shape* shape);
57 
58  Iterator begin();
59 
60  virtual Shape* create(SoVRMLShape* shape) = 0;
61 
62  Iterator end();
63 
64  void getBoundingBoxPoints(const ::rl::math::Transform& frame, ::std::vector< ::rl::math::Vector3 >& p) const;
65 
66  Model* getModel() const;
67 
68  virtual ::std::string getName() const;
69 
70  ::std::size_t getNumShapes() const;
71 
72  void getPoints(const ::rl::math::Transform& frame, ::std::vector< ::rl::math::Vector3 >& p) const;
73 
74  Shape* getShape(const ::std::size_t& i) const;
75 
76  virtual void getFrame(::rl::math::Transform& frame) = 0;
77 
78  virtual void remove(Shape* shape);
79 
80  virtual void setFrame(const ::rl::math::Transform& frame) = 0;
81 
82  virtual void setName(const ::std::string& name);
83 
85 
87 
89 
90  ::std::vector< ::rl::math::Vector3 > points;
91 
92  protected:
94 
95  ::std::vector< Shape* > shapes;
96 
97  private:
98  ::std::string name;
99  };
100  }
101 }
102 
103 #endif // _RL_SG_BODY_H_