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Scene.h
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2 // Copyright (c) 2009, Markus Rickert
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29 
30 #ifndef _RL_SG_SCENE_H_
31 #define _RL_SG_SCENE_H_
32 
33 #include <string>
34 #include <vector>
35 #include <Inventor/actions/SoCallbackAction.h>
36 #include <Inventor/VRMLnodes/SoVRMLGroup.h>
37 
38 namespace rl
39 {
40  namespace sg
41  {
42  class Model;
43 
44  class Scene
45  {
46  public:
47  typedef ::std::vector< Model* >::iterator Iterator;
48 
49  Scene();
50 
51  virtual ~Scene();
52 
53  virtual void add(Model* model);
54 
55  Iterator begin();
56 
57  virtual Model* create() = 0;
58 
59  Iterator end();
60 
61  Model* getModel(const ::std::size_t& i) const;
62 
63  virtual ::std::string getName() const;
64 
65  ::std::size_t getNumModels() const;
66 
67  void load(const ::std::string& filename, const bool& doBoundingBoxPoints = false, const bool& doPoints = false);
68 
69  virtual void remove(Model* model);
70 
71  virtual void setName(const ::std::string& name);
72 
73  protected:
74  ::std::vector< Model* > models;
75 
76  private:
77  static void triangleCallback(void* userData, SoCallbackAction* action, const SoPrimitiveVertex* v1, const SoPrimitiveVertex* v2, const SoPrimitiveVertex* v3);
78 
79  ::std::string name;
80  };
81  }
82 }
83 
84 #endif // _RL_SG_SCENE_H_